I’ve been thinking again lately about one of my old conworlds. Hanzea. Or maybe it was Ilzea; one was the name for a language, the other for the world, don’t ask me which was which. Anyway, I came up with the basic notion five-ish years ago. I was sick and tired of fantasy worlds that are all planets – continents in oceans, populated by ethnic groups and nation-states, covered haphazardly in mountain ranges and rivers. Of course creating such a world can be quite entertaining, and I still participate gladly in a project or two along such lines. But come on, can’t we try something else once in a while? Terry Pratchett does something wonderfully different with the Discworld: a flat, disc-shaped world, that rests on the backs of four monstrificously oversized elephants, who stand, in turn, on the back of Great A’Tuin, the giant space turtle. Who floats through space much like a solar system would. The oceans are constantly pouring off the edges in ginormous waterfalls… don’t ask how the ocean water is replaced. That’s silly. The sea level stays the same not because of some kind of mechanism for replacing the water that falls off the rim but, quite simply, because everyone knows that’s how oceans should be.
Jeff Burke has spoken before at some length on the difference between science-based fantasy worlds and fantasy-based fantasy worlds. Science-based worlds all have in common the general notion that providing Earth-plausible realistic explanations for everything possible, and detailed, systematic, self-consistent underpinnings for the rest, is a good idea. How many fantasy books or series have magic systems that involve the users taking energies, of well-described character, from a precisely specified source, and mentally shaping them in painstakingly intricate ways to achieve the desired effects? With clear-cut descriptions of what can and cannot be done by magic-users under the system? Not that there’s anything grossly wrong with such worlds, they just get old after a while.
Burke cites Tolkien’s Middle Earth as a canonical example of a world that goes the other way; people and elves and dragons and so forth all behave as they do not because of factors X, Y, and Z but because it’s what we, as readers, want from them. Little attempt is made at explanatory underpinnings, and indeed it would almost be offensive to Tolkien’s vision to try to provide any. But even Middle Earth remains, basically, a Typical Planetary Conworld in its physical setting – it’s a landmass in an ocean with territory divided between groups. So there, too, we have some of the old mindset of anchorage to Earth.
Hanzea drops all that business – instead, the fantastic can truly be itself. That’s my goal with it, at least. Visionistic fantasy without any of that tedious business of having to explain anything or look like places we’ve all already been to. And, well, there’s some kinks I haven’t worked out, yet. Like, I still need some kind of conflict source. There’s gotta be something dark. I like dark. So the human side I’m not so sure of, yet.
So… where does all that get us? For one thing, the physical setting I am absolutely confident of. Granted, it draws much of the initial inspiration from something else. To wit, the Kingdom of Zeal, in the 12,000 BC era in the classic SNES game Chrono Trigger. But there’s just something about those people living in the sky that sobs desperately for much greater elaboration, to be freed of its video-game vignette and allowed a true exploration.
Next up: actual description.